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This could work if climbers went one at a time up the wall.Īs I said above, I think the floor tiles make this one too complicated. It would be difficult to tell if the "green" climber or "red" climber has just touched a certain hold if their paths overlap. This seems difficult to detect unless the climbers are on widely separated starting tiles without crossover paths. Potential, feasibility, user experience and human factors shown in the concept sketch, Stay on Your Color There is good potential here and I think this could be a very fun room. I do kind of wish that the theme and the challenge were more linked, as is it kind of feels more like you've combined a challenge and an aesthetic. The aesthetic is also very cute and I could picture it being a very immersive room. I like the combination of physical and mental challenge here. Your floor should be made of some rubber-like material in case people fall. (If the wall is too short, it may not be challenging for people ages 15-35 years old). I wasn't able to find any info online about it but it may limit your game if it isn't big enough. You should look into the max height available the rooms. I think this game is simple enough to be easily understandable from a user point of view and it also fits your theme nicely. Some visual goal for the user would probably be ideal.ĭoes the room cycle through concepts or will it stick to one? It might be kind of fun where very time you fail one game you come into another one! What are people trying to reach? Is it some sort of switch? If there's no goal and the room is short, people may think it's a bouldering situation. How will you indicate to the people that they have been kicked out of the room? In terms of feasibility, how will you know if the person who stepped on the blue block only touched the blue holds? are they tagged somehow to their colour? This candy-themed rock wall seems like so much fun! I just have a couple of questions: To make it a little more dynamic, you could have the specified color change every N seconds so that players would have to scramble for new handholds periodically. I think it would be enough to have players traverse the room only touching a specified color without complicating matters with floor tiles and twister spinners. My general sense is that you could simplify your design and still retain much, if not all, of the fun in the game. I can imagine there being a line outside this room in an Open World venue. Do all group member need to make it to the top to win? I assume there's a time limit that causes you to fail as well? It's unclear exactly what the victory and loss conditions are from this storyboard. Restricting the legal holds adds a fun element to this game. Good job linking the image of jelly beans to rock climbing holds. The Juul LED will typically stay on for around 8–10 seconds after using the device and is perfectly normal.This looks like a ton of fun. If this is not the case and your Juul is flashing green in quick succession, refer to the "My Juul Won't Hit" section above, or contact the Electric Tobacconist help desk. Juul Blinking YellowĪ Juul blinking yellow will occur under normal circumstances after you use your Juul or activating the battery check by tapping the device twice (in some instances by accident). If this is not the case and your Juul is flashing green in quick succession, refer to the "My Juul Won't Hit" section above, or contact the Electric Tobacconist helpdesk.

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It indicates a full or near-full battery. Juul Blinking GreenĪ Juul blinking green will occur under normal circumstances after you use your Juul or activate the battery check by tapping the device twice (in some instances by accident). If the problem persists, you may need to buy a new Juul USB charger or replace the device itself. If your Juul won't charge, then you may need to clean the base of the Juul device with an alcohol swab to remove gunk that accumulates from normal usage.

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Should they be pushed in too far, you can take your fingernail or a knife and slightly angle them upward (cautiously).

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Pop out your Juul pod and check to see if the two metal tabs stick out enough to make solid contact with the battery.

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You can also clean the bottom of your pod to make sure it's free of juice.Īnother cause of your Juul not firing could be due to the connection not being properly secured. First, take a cotton swab and clean around the battery posts located inside the Juul device (a bit of pressure and a swirling motion works particularly well). If you find your Juul won't hit, then you can try two things.















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